Posts Tagged ‘2012’
Say What?
So, let’s talk about some interesting shit. Mebbe a month ago I read a really fascinating article over on reality sandwich, a great freaking site if you didn’t already know.
The article was excerpted from a book called Revolution 2012 by Dieter Broers. I know, I know more 2012 talk, but it’s all the rave you see and beyond that, this book deals with something very very interesting and that’s electromagnetics, 2012 and our brain. Stick with me.
Let me swing it to you like this, Broer begins by saying: “I am convinced that we are currently in the midst of a process involving the restructuring of neuronal networks, and that the catalyst of this process is the high solar-geomagnetic activity.”
Say what?
Let’s simplify, sort of. Broers was part of a research team that studied how specific electromagnetic fields acted on our brains. They found that our brain waves could be altered by exposure to these electromagnetic waves and that they could even control our brain waves with certain fields. Scary.
Furthermore Broer went on to discover that geomagnetic disturbances also affect us, in some cases the way taking a hallucinogenic drug does. This means, that under certain conditions, say a geomagnetic disturbance, our brain can produce illegal substances. Yeah, you don’t have to smoke the shroom to get a trip, under the right conditions your brain can produce the chemical needed to do it for you.
Trippy yo.
Paranormal 101 Round Table Spotlight – Barbara DeLong
Synarchy 2012 Brings Readers Into the Novel. Literally.
Following in the footsteps of the wildly successful Shaddai Bloodlines RPG, Synarchy 2012 gives role-players a chance to interact in real time with characters from the highly acclaimed science fiction thriller, Synarchy Book 1: The Awakening.
March, 2010 – Imagine just for a moment that you could interact with Deucalion from Dean Koontz’s Frankenstein. Sit down and chat with Hannibal Lector from Thomas Harris Silence of the Lambs. That you could challenge Bella for Edward’s attention in Twilight. Imagine that you could interact with Harry Potter, and the crew at Hogwarts, and have the opportunity to completely change the storyline of those novels simply by you being in it.
Welcome to Synarchy 2012.
Sci-fi thriller author DCS, has created a text based roleplay game that allows gamers to directly interact with characters from her highly acclaimed science fiction thriller, Synarchy Book 1: The Awakening. Synarchy 2012 takes gamers into the world of the Terenzio family, the main characters from the novel. Gamers can meet them, interact with them, plot against them, join them in their fight against the World Management Team, or anything else that sparks up their creativity in this all encompassing universe.
“The idea wasn’t originally mine,” admits DCS. “I’ve been a text based roleplayer for going on fourteen years now. I fondly remember the days on AOL (America Online) where the Arts and Entrainment member created chat rooms were full of roleplayers. I joined a game called Shaddai Bloodlines and that was based on the novel of the same name, a fantastic story. When I wrote my own book I thought, why not do that with Synarchy too?”
Shaddai Bloodlines, written by Antaoli Cross, went on for several years, and amassed a huge following before the game creator moved to other endeavors. He is currently an amazing photographer operating out of New Orleans. To view Cross’ work, visit his website at http://www.greycrossphotography.com/
Synarchy 2012 has a basic premise, but its success is largely dependent upon the activity, and creativity of its players. DCS has created a very flexible universe that co-creators (her term for the gamers) can change by their characters actions.
“For example, in the book we know that Marcello Terenzio marries and has two children. In the game, it doesn’t have to go down that way. A character made by someone else could come in, hate Marcello and end up killing him, or his wife. Then the whole structure of the universe has shifted based on someone else’s creativity, and we as Game Masters now have to roll with that, and come up with more storylines to support those actions. It’s really exciting,” says DCS.
“Graphic based RPGs like WoW (World of Warcraft) are obviously popular, and they’re fun if you’re that kind of gamer but I thought what if WoW allowed the gamers in their universe to really impact the storyline? What if a group came in that was strong enough to burn down Stormwind? How amazing would it be if you logged onto the server the next day and saw the whole city in ruins because of what one group did the night before? We don’t have any graphics, just our imagination but Synarchy 2012 gives gamers that power, while allowing them to interact with characters they’ve made attachments too from the novel,” DCS explained.
Synarchy 2012 takes characters into the world a few years after December 21st, 2012. The world sits on the brink of either Tyranny, or a radical spiritual awakening. An imposing force, The World Management Team, has forced the world’s nations to choose to come under its dictator like rule, attempt to stay in the area of neutrality to WMT policy, or openly fight against them. Characters are given a chance to dabble in both science fiction and fantasy as The Awakening, a worldwide spiritual event that occurred the night of December 21st, 2012, allowed some humans to remember past lives, and others to even develop physic powers such as ESP, or Telekinesis. Play is accomplished through chat room interaction with other characters and message board posts.
To learn more about Synarchy 2012 email dcs[at]svtpublishing[dot]com
###
